It is possible to kill the Strange Man the player has to shoot him before triggering the cutscene, but doing so will fail the mission.The three bullets could be reminiscent of how John, Uncle die in " The Last Enemy That Shall Be Destroyed", and Abigail's death coming later, and the fourth one jamming represents Jack being spared. Near the end of the encounter, John fires three bullets at him, but before he could fire a fourth, his gun jams.This location later serves as John, Uncle, and Abigail's gravesites. During the third encounter with the Strange Man, he says, " This is a fine spot".When reading the player's fortune, Nazar can say, " I see a strange man in a tall hat. The Strange Man is referenced by the Fortune Speaker machine " Nazar Speaks" in the Grand Theft Auto Online add-on The Diamond Casino Heist.When asked about the Strange Man quest, and whether the "man in the black top hat" represented God or Satan, Rockstar told the magazine that they could not tell if the Strange Man was God, Satan, or anything else. In an issue of Gamepro Magazine, a closer look at Red Dead Redemption was given.The Strange Man has a similar appearance to Josiah Trelawny.The Strange Man upon seeing Marston again. The Strange Man before the last encounter. The Strange Man before meeting John for the last time. The Strange Man referring to what will later become John's gravesite. The Strange Man responding to whether John knows him. Why would you remember me, friend? You've forgotten far more important people than me. The Strange Man's parting words after John shouts "Damn you!"
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FUNNY FREAKOUTS NIGHTMARE HOUSE 2 SKIN
He has a well-maintained mustache and deathly pale skin with dreamy, pensive eyes. The Strange Man dresses in a black three-piece suit with a black tie and top hat. He speaks in cryptic phrases, and answers John's questions with evasive, occasionally even mocking answers.Īlthough he constantly presses John on his morality, the Strange Man's own antics seem to be entirely neutral, telling John to solve a situation but not exactly how, or his implications of employing karmic responses to his unknown affiliations with Herbert Moon and Armadillo. In his few interactions with John, the Strange Man comes across as purposely enigmatic and ambiguous, but also darkly sarcastic. The Strange Man, after John completes his first task You kill people so easily, yet you respect the vows of marriage. The Strange Man is completely unaffected and continues to stroll off into the distance.
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He is unforthcoming about who he is, and his standoffish demeanor enrages John enough to open fire on him. The Strange Man appears one final time overlooking Beecher's Hope. The player can either make the morally good choices things of stopping the man and donating to the nun respectively, or the morally wrong choices encouraging the man to cheat on his wife and robbing the nun. The first is to visit a man about to cheat on his wife, the second is to visit a nun trying to raise money for charity. John meets the Strange Man in three separate places during the mission, once in each territory of the game.Įach time, the man gives vague answers to John's questions, and twice, asks John to perform errands for strangers. The Strange Man is the focus of the stranger side-mission " I Know You", which is only available for John Marston. John will notice and asks about it, claiming he recognizes the man, but Herbert Moon shrugs it off, saying that somebody gave it to him and that he has it in his store because he likes it. Additionally, Herbert Moon has a portrait of the Strange Man in his general store, similar to the one in Bayall Edge, though much smaller. He states how a man wearing a "black suit and big top hat," whom he believes to be the Grim Reaper, haunts and curses the town of Armadillo, being the reason for the Cholera epidemic. Once the painting is complete, John can see the Strange Man stalking him in the mirror, but once John turns around he's gone.Ī stranger in New Austin, around Hennigan's Stead, alludes to the Strange Man. If the player visits the shack as John Marston, the painting will gradually become more and more complete over the next few days, and John will document his thoughts of it in his journal, saying how it makes him feel "fascinating, awful, and seductive, all at once". If the player visits it as Arthur Morgan, there will be an unfinished painting of the Strange Man.
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The shack is riddled with cryptic writing alluding to Armadillo, Herbert Moon, and the cholera outbreak of New Austin. There is an abandoned shack in Bayall Edge, Lemoyne that seems to belong to the Strange Man. An enigmatic and otherworldly character, the Strange Man appears to know John Marston very well, including details about his past life in the Van der Linde gang that not even John himself remembers.