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All the statistics that people post are YEARS old and let alone that steam’s statistics dont make up the majority of pc players let alone their statistics only work if you allow them to monitor your specifications, so they tend to be widely inaccurate. Niche? Give me a break, it’s not that niche anymore. This is another comment ive seen posted all over for years.The game RELEASED with Ultrawide support, that means their engine DOES support it, so again this comment makes no sense either, your stretching. You again clearly arent reading his posts.This would null this advantage they’d have in tournaments because they wouldn’t have one anyways, and besides that’s a stupid point, because if you’re practicing in ultrawide when you know the tournament is gonna be using 16:9 then you’re an idiot anyways.
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Have black bars when in ultrawide was one.
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He obviously thinks the competitive aspect is small, but he clearly made suggestions regardless of how to fix the issue. You seem to have ignored his suggestions or just didn’t really read his post before writing yours.This really is your only semi-valid point, ya the game is balanced for the top percent of players so they do things based off them, but if they did the simple fix he suggested of just restricting your view on ultrawide in multiplayer then it would null this point.Ultrawide still makes up for less than 1% of PC gamers because it was designed mostly for cinema and graphic design.īut go ahead, keep barking into the void.Īnd your response shows your arrogance lol Just be grateful that Blizzard adapted your niche ratio/resolution in their other, less competitive games.Starcraft is a game that is hesitant to change standards which is why just the concept of having periodic balance patches is still under constant discussion and compared to BW. Just because there are solutions doesn’t mean the older engine of SC2 was set up to handle them or that Blizzard finds it economically sound.You’d also have up and coming pros who learned on that hardware before hitting top 16 GM complaining that they can’t use it in tournies. Tournaments banning hardware seems fine but if you practiced with Ultrawides to have the ladder advantage other pros have with that hardware you’re suddenly ill prepared for tournies.Don’t like it? Find a less competitive game (Like Overwatch, HOTS, WoW PvP, etc) It literally doesn’t matter that it won’t meaningfully impact the bottom 99.9 because it could impact that top. This game is and always has been balanced around the top.There is no valid excuse other than sheer laziness that SC2 has not done the same thing. Overwatch simply letterboxes the screen so that you see 1920x1080 centered in the screen without any extra width ensuring competitive play is fair. Every other Blizzard title has found a way to handle Ultrawide without affecting competitive play - including Overwatch which disabled 21:9 support around the same time SC2 did. arcade) games to disable the resolution, and allow it in both custom games and single player.Īll three of these will preserve competitive equality anywhere it matters as well as solve the skewed image problem for ultrawide users.Īgain I reiterate. Put black bars on the side of the screen on ultra-wide monitors natively without the user having to use Nvidia Control Panel preventing any extra space from being shown and also stopping the image from being distorted. Let you lock your pointer while in windowed mode so you can play in windowed and still scroll around the map as normal.
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There are three easy fixes for this which do not affect competitive pro level play. Nope the way Ultrawide has been handled is exactly how Blizzard handled everything with SC2. And guess what? Tournaments can simply not supply ultrawide monitors and prohibit use of 21:9 resolutions. They will lose because of some rudimentary mistake and not because the enemy ‘saw more’. Honestly for 99% of players lack of skill and refined mechanics means seeing more of the screen doesn’t really matter.